She can see perfectly in low-light conditions and hear multiple conversions within a building. She can see at 100m like a normal person at 10 giving her incredible aim and accuracy to the point she could hit a fleeing cyborg by blowing of it's leg at the ankle with a single shot from over 50m away or hit multiple targets while swinging inverted. Trin's able to see and hear far better than an unaided human. She is capable of easily matching or exceeding the performance of the finest humans and is a highly agile fighter capable of running along and even up walls for extended periods as well as other acrobatics feats such as multiple standing side flips and mid-air somersaults. Her perception and reflexes are fast enough to track bullets in real time, evade them at close range, and even deflect them by shooting them with another bullet given enough distance between her and the shooter. This with her strength allows her to jump great distances and even triangle jump up buildings and scale walls quickly. She can run up to 60 mph and accelerates more like a car then a person so she generates great force when she strikes as noted. At full strength she can literally punch holes in baseline people and strike with the force of a truck to deform and break materials depending on thickness. This strength extends to her legs allowing her to make great leaps from a standing start. She is superhuman strong, easily lifting and throwing larger model bodies with a single arm and holding down a military Attack copter (lift of ~10,500 kg). Killing Blow: When a Shadow Being kills another being, the being is killed absolutely, leaving no spectre, ghost, or possibility of reincarnation.Ĭybernetic Body: Designed to mimic the appearance of commercial models, in this case an attractive young woman, it's subtly enhanced with an reinforced titanium alloy skeleton, high density artificial carbon polymer muscle fibers, and heightened senses, particularly in touch. His body is formed of shadow and darkness and can be honed into two-dimensional blades of impossible sharpness at will. ![]() ![]() He can see perfectly in pitch darkness and can rapidly regenerate wounds when inside a source of shadow, and can locate sources of darkness within a hundred meter radius that he can travel to. Shadow Physiology: Aurath now has the form of a Shadow Being combined with his very being, granting him increased strength, speed, and reaction time. Shadow Movement: A Shadow Being is capable of traveling through shadows and darkness and even hiding within them, latching onto and being carried within the shadows of other people and objects. Shadow Manipulation: Aurath can manipulate the shadows of others, such as pinning a shadow to the ground with a weapon to prevent the person casting said shadow from moving or stealing someone else's shadow to take on their form and gain their memories and such, though this is very difficult for him. ![]() Shapeshifting: Aurath can manipulate the shadows that make up his being into any shape as needed, allowing him to form weapons, turn into objects, or even mimic the appearances of others. This also allows Aurath to become a two-dimensional shadow and travel on walls, floors, and ceilings, among other things. Intangibility: Being made of darkness, a Shadow Being is capable of shifting into shadows and becoming untouchable to tangible objects, evading attacks and hazards.
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